My fellow PowerPoint jockies, we have been outdone by ROCHE LIMIT, a surrealist point and click horror adventure that was created (and is played in) Microsoft PowerPoint.
The current build of ROCHE LIMIT takes around 20 minutes to play through and features one of the multiple planned endings to the full game. The actual narrative is quite Lynchian and appears to revolve around you accepting your (and possibly the human race’s) inevitable demise and a higher power’s ambivalence towards it. It’s a fun, quick little game, with excellent audio design and pixel art animation throughout.
Our PowerPoint presentations have a new standard, and that standard is this wild little game.
I’ve talked before about bringing playfulness to work, about exuberance and excitement. These personal approaches can be turned to the wider organization.
Quality as a profession – not so known for fun. So we need to look for opportunities for fun, whether in our training programs, through initiatives like Quality Days, or any other place we can find it.
Here are some ideas for organizing fun to drive a quality message.
of team videos with stories about how they transfer quality or outline
continuous improvement projects. Teams may also record a best practice
to be shared with the organization.
poster viewership helps transfer quality behaviors and values to others.
messages are more credible, giving them a stronger impact on transferring the
culture of quality throughout the organization.
sign a poster to make a commitment to quality. They can hold a contest for
designing the best Quality Day poster.
idea generation (quality ideas) visible to all employees through the use of
regularly refreshed public “progress boards” and idea showcases
where projects are publicly evaluated.
employees that quality focus is something that peers around them prioritize
and benefit from.
employees a benchmark for what behaviors are expected from them and
encourages the ones whose ideas are recognized.
Awards and Recognition
recognize individuals and teams with a trophy/certificate for consistently
embodying quality in their work. Awarding behaviors, not just outcomes,
increases employee engagement.
employees in quality improvement efforts by demonstrating that despite other
objectives and priorities, quality remains important to leaders.
clients/customers to visit and talk about their experience with the
product/service and the importance of quality.
employees understand how a high-quality mindset avoids customer-facing
mistakes and leads to greater customer satisfaction.
Games: A group of employees can play games like Scrabble and Bingo with
help employees become aware of quality terms, tests, standards in a fun way.
Employees can play games such as “Jeopardy” and beer pong with quality
standards, tests, tools to educate themselves.
and articles on quality.
quality’s visibility across the organization and promotes awareness.
take quizzes on quality-related concepts.
employees’ awareness and creates a healthy competition to know more.
T-shirts, mugs, badges with quality quotes to employees. Reward contest
winners with goodies such as chocolates with quality phrases written on them.
more visibility to quality and imparts a sense of pride in employees.
The tendency of employees and managers to identify themselves with their “group,” (i.e. their department or area of specialization) is a engrained instinct that a lot of us grapple with on a daily basis. A big part of systems thinking, of quality thinking, is seeing the big picture – to be able to analyze and integrate the parts and the whole.